If you don't manage to run it, then come play at the breakroom.
Mix between horror and strategy (or puzzle or smthing like that)
It's the French revolution, you have just been beheaded, oh no... The heads are rolling! but wait! all is not yet lost! reclaim your head by following your buddies!
Theme
Unclear
Feels unbalanced, got annoyed before i got to any action - died a few times too much.
Only barely fits the theme
I'm not sure how the theme was interpreted but i did not get more of anything.
Well, i dont know how it was with the monsters smelling the money, but there wasnt even an introduction about how to kill or attack something.
Didn't really get how it fits the theme
I guess it was related? Not quite sure how
The idea of more currency being bad for you is interesting, but I only know it from the description, it is not clear in the game.
I fail to see what increases or how it gets worse.
I didn't understand how it was related to the theme.
From what I played it seemed like a standard sidescroller
Enjoyment
Game was buggy and lacked instructions. On the plus side platforming was quite tight.
Controls are okay, the combat feels slow and out of sync. Otherwise seemed pretty neat
Was annoyed that when I died I had to go to complete beginning of the game, not to the outside of bar. Nothing happens when you go to complete end. Some level design doesn't please eye and is a bit frusttrating.
Gameplay is fun
I got quite hooked by the gameplay. It was very difficult which I enjoy a lot. Did no get to the end: wanted to see more, but resetting to the very beginning each time got frustrating. Will attempt to beat later.
It went kinda down, since i was tring to hit them somehow. Generally it feels nice, and i also like the character buildup.
Combat and jumping was without any feedback. Did not feel any good at all.
Very easy to die, need to repeat a long part of the game many times which gets boring fast. After several tries, I managed to get 4 things but couldn't buy anything for that.
The controlls are not very intuitive.
The gameplay wasn't anything special
Jumping is functional and you can jump on enemies. Being able to talk with characters in the environment has some potential. A lot of just running around back and forth, for the game jam the team should have focused on making a small but fun level instead.
Aesthetics
Solid visual style.
Dying screen had 2 soundtracks.
Sound is really well done(i liked it), and the art is quite good too.
Really liked the tavern. The outside world was maybe not that interesting, but the characters were awesome.
It went with the flow, but graphics were quite basic
everything was nice but the death audio blasted through with the music
Really liked character and backround art. Platform art was terrible, did not fit at all.
Nice music!
The art is awesome, as it the music. It would be better if everything was pixelart or not. There is a blend of the two, which makes the aesthetics a bit questionable.
Loos great but the soundtrack became very repetitive
I liked the pixel art character and the music. I thought the backgrounds didnt fit the art of the game and the enemy models needed more work
I like the pixel art, the character animation is nice.
Innovation
Not really
Seemed like a quite generic platformer. Maybe I just didn't get far enough to see any unique elements :) But still very well executed.
i have seen this type of games already
Nothing really innovative gameplay wise but travelling back and forth between traverns felt nice.
Quite a standard indie platformer.
Bonus
For getting the out of tavern song stuck in my head
Got quite hooked by it. Enjoyed it a lot.
yes, i wish there was a tutorial or something
art style
the music.
I found the game too hard