A fresh retake on the classical platformer RPG game, this game lets you explore different worlds and collect goodies. Just remember that at all costs, you should NOT level up!
I guess not leveling up is technically a superpower
Debuff as a superpower, much like
If not leveling up is a superpower then yes
I think that it is quite unvonventional to try not leveling up
The player controls feel a bit clunky. 3D platforming is generally quite hard to get right.
the game looks nice but its so hard to play in the beginning.
Frustraiting
It was interesting to play. Good ideas. The game bugged out when I clicked on checkpoint thing, I appeared on the bottom of the level.
the game is clumsy and easy
Needs polishing definately.
There is no friction and very little air control for a platformer. It is doable, but the controls do not feel very enjoyable.
Bit slippery
Hated the sliding effect, if the islands were made of ice it would have made better sense.
Very addictive because I want to finish it :D
very nice
The aesthetics look and feel unfinished.
The world looked really good
Forgot to plug in headphones, and the story was super simple
I like 3d work. Great job.
Loved the man.
Looks very nice, artist did an amazing job
Certainly a novel approach. But it does not make for very engaging gameplay.
I like the debuff system they putted in the game
Different anti-powerups changes the gameplay alot. Makes you think about your decisions.
The way it makes you choose what to loose is what I think is the most unique :)
THe looks
Debuff system
Typical 3d platformer and jumping on floating islands. Seen it before on jams. But usually not well executed. This is better.
Very nice and enjoyable :)
controls too slippery, would prefer camera to move with mouse
Theme
I guess not leveling up is technically a superpower
Debuff as a superpower, much like
If not leveling up is a superpower then yes
I think that it is quite unvonventional to try not leveling up
Enjoyment
The player controls feel a bit clunky. 3D platforming is generally quite hard to get right.
the game looks nice but its so hard to play in the beginning.
Frustraiting
It was interesting to play. Good ideas. The game bugged out when I clicked on checkpoint thing, I appeared on the bottom of the level.
the game is clumsy and easy
Needs polishing definately.
There is no friction and very little air control for a platformer. It is doable, but the controls do not feel very enjoyable.
Bit slippery
Hated the sliding effect, if the islands were made of ice it would have made better sense.
Very addictive because I want to finish it :D
very nice
Aesthetics
The aesthetics look and feel unfinished.
The world looked really good
Forgot to plug in headphones, and the story was super simple
I like 3d work. Great job.
Loved the man.
Looks very nice, artist did an amazing job
Innovation
Certainly a novel approach. But it does not make for very engaging gameplay.
I like the debuff system they putted in the game
Different anti-powerups changes the gameplay alot. Makes you think about your decisions.
The way it makes you choose what to loose is what I think is the most unique :)
Bonus
THe looks
Debuff system
Typical 3d platformer and jumping on floating islands. Seen it before on jams. But usually not well executed. This is better.
Very nice and enjoyable :)
controls too slippery, would prefer camera to move with mouse