Rehepapa tuleb appi! Muinas-eesti talunike ööd on unetud ning kollid ei anna rahu. Aita erinevate tornide abil Rehepapal küla päästa, või lange pimeduse kummardajate seltsi.
The theme of using different folklore things as towers is something I like and fits the theme really well.
Enjoyment
hundid jäid lõpuks kinni ja ei saanud edasi mängida
interesting take on the td genre
Is it possible to win? I played 9 days and it did not end. Otherwise it was enjoyable
nice smooth animations
The tower defence aspects are nice but there is many problems in mechanics. Firstly nowhere is it stated that you can place the towers on the road that the monsters travel and they will find a way around. This is something that is not reminiscent with the main game mechanic. If there is a road the monsters should be on road and there shouldnt be blockers on it ever. If no road is show I would show the waypoints that the monsters traverse and then make it clear to the player that towers make the road that the monsters take. I liked that the monsters couldn't be blocked off. I really don't get the place towers and select one mechanic. If you want randomized towers I would just make it place randomized towers and then choose one and others would be destroyed. As Player has no indication on what is going on and why choose one and what happens to the others. There is also the fact that you can't place other towers after that on the same spot so its always taken which will saturate the tower field at one point. The towers also missed the monsters or so it felt like at least.
I love tower defense games!
Aesthetics
Cool artstyle
piiluv vanapagan väga kaunis
I like the artistic style but sfx could have been a little bit better
kena
Innovation
Generic tower defence but due to tower missing and placements in walkway make it a little less TD
bloons
Usual tower defence
Bonus
Rehepapa and depth
Beautiful visuals
You could have added more userfriendly stuff like confirm buttons etc. It was hard to understand what I have to do.
nice et tornid vastaste pathingut ka mõjutavad niimoodi
Level 7 got stuck because of werewolves were stuck on a grid
Theme
The theme of using different folklore things as towers is something I like and fits the theme really well.
Enjoyment
hundid jäid lõpuks kinni ja ei saanud edasi mängida
interesting take on the td genre
Is it possible to win? I played 9 days and it did not end. Otherwise it was enjoyable
nice smooth animations
The tower defence aspects are nice but there is many problems in mechanics. Firstly nowhere is it stated that you can place the towers on the road that the monsters travel and they will find a way around. This is something that is not reminiscent with the main game mechanic. If there is a road the monsters should be on road and there shouldnt be blockers on it ever. If no road is show I would show the waypoints that the monsters traverse and then make it clear to the player that towers make the road that the monsters take. I liked that the monsters couldn't be blocked off. I really don't get the place towers and select one mechanic. If you want randomized towers I would just make it place randomized towers and then choose one and others would be destroyed. As Player has no indication on what is going on and why choose one and what happens to the others. There is also the fact that you can't place other towers after that on the same spot so its always taken which will saturate the tower field at one point. The towers also missed the monsters or so it felt like at least.
I love tower defense games!
Aesthetics
Cool artstyle
piiluv vanapagan väga kaunis
I like the artistic style but sfx could have been a little bit better
kena
Innovation
Generic tower defence but due to tower missing and placements in walkway make it a little less TD
bloons
Usual tower defence
Bonus
Rehepapa and depth
Beautiful visuals
You could have added more userfriendly stuff like confirm buttons etc. It was hard to understand what I have to do.
nice et tornid vastaste pathingut ka mõjutavad niimoodi
Level 7 got stuck because of werewolves were stuck on a grid