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University of Tartu Pro Game Jam 2024 - Pro League - Future is Past Teams Voting Progress Results

Retro Crash

By: Lumi

Theme
voters
Enjoyment
voters
Aesthetics
voters
Innovation
voters
Bonus
voters
Overall
voters

A/D to move Space to jump Shift to sprint Shift + S to Slide Right click to grapple Press space on darker background walls to run on them

Comments

Theme

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I don't see how the theme applies at all. The jam asset was used but the end which feels like a technicality

Don't see the theme at all

it was hard to use the grappling so I didn't get to see the full game and I couldn't tell how it tied to the theme

Couldn't really see any future or past or time elements.

Sorry, guys, I don't get it.

Dont see the theme

i didn't get it

Relation to the theme...maybe I didn't reach that far to make connections

I don't understand how grappling is related to time switching.

Where was the Future is Past again?

I didnt see the relation to the theme

Enjoyment

I didn't want to stop at first, but then when blue squares apperead....felt myself like in that game where guy climbs a mountain with a hammer. I feel like I would really enjoy the game, if I knew what to do there :(

The idea seemed cool, but the movement is extremely clunky. Couldn't get up edges with the grappling hook and tutorial only covered movement and jumping.

The sliding and grappling caught me by surprise. Fun movement. Repetitive soundtrack and lack of gameplay and environmental sounds

Gameplay feels really fun, but I slid into a gap and got stuck. Right clicking in the browser also brought up an annoying menu

Platformer controls are a bit off, feels too glidy and slippery. Also, platformers usually give the player more control in air as well. Realistic is not always the best ;)

controls are uncomfortable

It's nice but got stuck at one point of the game and didn't understand what I had to do.

Feels nice to run around jumping, sliding and climbing. Don't get the goal though.

It's nice, but the controls are not responisble

* Liked movement based gameplay * Grapplinghook movement could do with less force in the horizontal axis when close to it for faster planning - Would like to have a push from bottom of platfomr if grapplinghooking there (less needed if can plan the trajectory better) * Seemed like you need to press spacebar again in the "wall running sections" * Not sure how to gracefully exit slide down wall movement

Another platformer. I'm not this type of player unfortunately.

It was a generic platformer with bad controls. Once I learned how to use grappling hook everything became too easy. Only 2 enemies also, so why even put them in there?

Platformer movement was reaaallly floaty, felt really bad. Got stuck on the green tower thingy, the frickin slide stops just before the hole in the wall!!!!!! took a while to even figure out that you use the mouse for shooting

Aesthetics

Audio is good, graphics also! Cute main character. Can't rate story cus couldn't finish the game (im noob so sorry)

I liked the sprite and the slide icons

Style was great.

I like the main characters sprite and animations a lot

Good 2D design!

visual art is good, but the soundtrack could've been a longer loop, starts to get annoying

The character animation and art is REALLY nice, other than that I feel like background was a bit empty. Music/sounds was cool aswell.

It's so pretty!

Needs more elements or less room.

i like the audio

Player actions well designed.

I like the main character, but other than that it doesn't look too good.

Audio is on complete overdrive and too short, so it gets repetitive. Visuals are okay

Cool animations!

Innovation

Love the controls! The slide!! Sure, there's other game with slide, but not enough, imho

It was original but not close to the theme

There are interesting mechanics, good job

I liked the sliding but again felt like a simple platformer.

I like the grapple mechanic.

Typical platformer with hook.

At least it's not just a generic 2D platformer - has grappling and sliding which is cool.

not innovative at all. Generic platformer.

Just a simple badly controlled shooter platformer? nothing new here

Bonus

The real game was clicking the start button

The game looks jittery, probably because the code that makes the camera follow the player is using a physics based process instead of a framerate based process. Also might be that the rigidbody interpolation is wrong

i like the idea of the grapple function but it shakes the screen too much

cool grapple mechanics

There is a volume slider, but it doesn't work properly. You can't mute the game. The settings UI is always on screen on first launch.