There wasn't much to do with dying, only the ending
I do not understand the theme interpretation
Kuidas see seotud teemaga, kahjuks pole kirjas lore!
The goal of blowing up the submarine came in at the very end as one image. Could have been more cohesive to the theme.
It resembles the theme, sort of.
Didn't really understand the consept of you must die
The goal seems logical, and works for the jam
Didn't see any hint of the theme "You must die"
idk
Enjoyment
The game had content but didn't really get where I wanted to go or what my purpose was
It's a game!
Fun until it became impossible
it worked
Annoying game balance, NPC move really slow and attack you way too fast. Some hiding doors do not work. Game crashed at hacking
Wanted to keep playing and discover all interactable objects.
Overall pretty nice. Made me want to try to get to the end. But I did get stuck in the minigames and had to restart.
the pop-ups were annoying
It's playable, and the stealth mechanic sort of works!
NPC moves too slow and it is too hard. I really lost my cool sometimes
Hard to say, seems like I get stuck at times, hard to understand what has to be done
Very repetitive and hard game. I did not get very far.
Nice
It worked
Aesthetics
The art is nice but story needs work, no soundtrack
It's servicable
Nostalgic
It is what it is
Art is pretty okay. Pixel art is cool. I dont understand what the scene is, a large submarine maybe? Maybe some ambient musi wuldve done good, but the steps were alright too, givig te notion its i ultra strict/quiet in the submarine.
I liked the lighting effects and standing in elevators. The clunking of the boots did continue after the ship was blown up, though.
Aesthetics is not great, not terrible. 3.6
Cool art. Bugs: if you stand on top of lift door then you can see some rendering issues.
Art and story seems nice
Needs tweaks.
No tutorial or story
Innovation
Like the minigames but it was too hard to get to them
Old escape game
The hacking minigame was pretty funny.
A clone of many stealth platformers, but not half-bad!
Puzzle where you trying to not get seen
Bonus
Fun minigames
Didnt know that had to press E to enter elevator for first 5 min
I like lots of minigames
The guards did seem to hear you when you were too close.
Elevator system
Extra half-a-points for playability and the attempt to add minigames (which don't work).
Theme
Didn't really get the connection to the theme.
No clue.
Did not understand how it fits the theme
There wasn't much to do with dying, only the ending
I do not understand the theme interpretation
Kuidas see seotud teemaga, kahjuks pole kirjas lore!
The goal of blowing up the submarine came in at the very end as one image. Could have been more cohesive to the theme.
It resembles the theme, sort of.
Didn't really understand the consept of you must die
The goal seems logical, and works for the jam
Didn't see any hint of the theme "You must die"
idk
Enjoyment
The game had content but didn't really get where I wanted to go or what my purpose was
It's a game!
Fun until it became impossible
it worked
Annoying game balance, NPC move really slow and attack you way too fast. Some hiding doors do not work. Game crashed at hacking
Wanted to keep playing and discover all interactable objects.
Overall pretty nice. Made me want to try to get to the end. But I did get stuck in the minigames and had to restart.
the pop-ups were annoying
It's playable, and the stealth mechanic sort of works!
NPC moves too slow and it is too hard. I really lost my cool sometimes
Hard to say, seems like I get stuck at times, hard to understand what has to be done
Very repetitive and hard game. I did not get very far.
Nice
It worked
Aesthetics
The art is nice but story needs work, no soundtrack
It's servicable
Nostalgic
It is what it is
Art is pretty okay. Pixel art is cool. I dont understand what the scene is, a large submarine maybe? Maybe some ambient musi wuldve done good, but the steps were alright too, givig te notion its i ultra strict/quiet in the submarine.
I liked the lighting effects and standing in elevators. The clunking of the boots did continue after the ship was blown up, though.
Aesthetics is not great, not terrible. 3.6
Cool art. Bugs: if you stand on top of lift door then you can see some rendering issues.
Art and story seems nice
Needs tweaks.
No tutorial or story
Innovation
Like the minigames but it was too hard to get to them
Old escape game
The hacking minigame was pretty funny.
A clone of many stealth platformers, but not half-bad!
Puzzle where you trying to not get seen
Bonus
Fun minigames
Didnt know that had to press E to enter elevator for first 5 min
I like lots of minigames
The guards did seem to hear you when you were too close.
Elevator system
Extra half-a-points for playability and the attempt to add minigames (which don't work).
Good job with website.
Elevator was fluid!