Hidden in the deep corridors of a world dominating bureau are documents that contain plans for the world annihilation. Find the documents and make out of the corridors without getting caught.
Not sure if the corridors go deeper or not, did not make it to the end due to high mouse sensitivity.
I understand that we are underground but we are not really going deeper and deeper, neither in a physical or metaphorical way.
Enjoyment
Felt very clunky, but it wasn't bad. Didnt find any documents after 15 minutes. Only the picture of the M0nKe.
Liked the idea a lot, sometimes it was difficult to hit the cameras and I didn't realize it was a "boss" character that came at the end. Maybe some better indication that this guy isn't as weak as the other guys. The size difference only occurred to me when I was already dead. I appreciated the monke.
Mäng on muidu huvitav ainult, et liiga raske. Kõik koridorid näevad samasugused välja ja nende glowstick-ide cooldown on liiga pikk, et nendest abi oleks.
Mouse sensitvity too high to control decently. I didn't understand what to do about the red cameras. Level design was a maze with dead ends. What was the throwing glowing triangles about?
Vastaseid oli võimalik üle kavaldada ja mööda hiilida, lisaks tulistamisele. Kuna ma olin laisk, et controlle vaadata, siis ei teadnud alguses, mida kuidas tegema peab. Tegin läbi, was fun.
Too short.
The game had a very-very high default mouse sensitivity, which made it very difficult to play properly. No setting changes on my end affected the in-game sensitivity.
I mean, it was kind of interesting and enjoyable as it's action-ish, however, the maze really frustrated me but I understand this was kind of the point. Fighting the red man was quite intense.
Aesthetics
Really liked the glowing thingys that you throw on the ground.
Muusika võiks olla veel: menüül, mängu taustal, kõndided sammud erinevatel materjalidel, hääl kui kaamera sind näeb.
Could use some more work and texturing. Footsteps very quiet, gunshots very loud. No alarm sound or music when you trigger the camera?
The maze doesn't look very interesting.
The policemen looked good and the gunshot sounded good.
Muusikat taustal vist ei olnud, tegelaste kõndimine naljakas. Siiski lahe et 3D ja erinevad koridorid.
The picture of the gorilla was a nice touch. The map was generally okay. I missed some music which would have made it much more action-packed and intense.
Innovation
gunplay
Reminds me of a lot of hitman-style games.
A classic "go get x thing" and "don't get caught" game.
Definitely an interesting approach. It would be a good scenario for another Alarm für Kobra 11 (Kutsuge Cobra 11) episode.
Bonus
Makes you feel like a real stormtrooper.
bonus for the gorilla pic
gun go boom
I believe if the mouse sensitivity was not so high, I would rate the game slightly higher so here's a small bonus.
It's generally a nice game considering the lack of time, etc. Well done and good job! Good luck with future projects!
Theme
I mean...
Going deeper and deeper into a bunker.
Not sure if the corridors go deeper or not, did not make it to the end due to high mouse sensitivity.
I understand that we are underground but we are not really going deeper and deeper, neither in a physical or metaphorical way.
Enjoyment
Felt very clunky, but it wasn't bad. Didnt find any documents after 15 minutes. Only the picture of the M0nKe.
Liked the idea a lot, sometimes it was difficult to hit the cameras and I didn't realize it was a "boss" character that came at the end. Maybe some better indication that this guy isn't as weak as the other guys. The size difference only occurred to me when I was already dead. I appreciated the monke.
Mäng on muidu huvitav ainult, et liiga raske. Kõik koridorid näevad samasugused välja ja nende glowstick-ide cooldown on liiga pikk, et nendest abi oleks.
Mouse sensitvity too high to control decently. I didn't understand what to do about the red cameras. Level design was a maze with dead ends. What was the throwing glowing triangles about?
Vastaseid oli võimalik üle kavaldada ja mööda hiilida, lisaks tulistamisele. Kuna ma olin laisk, et controlle vaadata, siis ei teadnud alguses, mida kuidas tegema peab. Tegin läbi, was fun.
Too short.
The game had a very-very high default mouse sensitivity, which made it very difficult to play properly. No setting changes on my end affected the in-game sensitivity.
I mean, it was kind of interesting and enjoyable as it's action-ish, however, the maze really frustrated me but I understand this was kind of the point. Fighting the red man was quite intense.
Aesthetics
Really liked the glowing thingys that you throw on the ground.
Muusika võiks olla veel: menüül, mängu taustal, kõndided sammud erinevatel materjalidel, hääl kui kaamera sind näeb.
Could use some more work and texturing. Footsteps very quiet, gunshots very loud. No alarm sound or music when you trigger the camera?
The maze doesn't look very interesting.
The policemen looked good and the gunshot sounded good.
Muusikat taustal vist ei olnud, tegelaste kõndimine naljakas. Siiski lahe et 3D ja erinevad koridorid.
The picture of the gorilla was a nice touch. The map was generally okay. I missed some music which would have made it much more action-packed and intense.
Innovation
gunplay
Reminds me of a lot of hitman-style games.
A classic "go get x thing" and "don't get caught" game.
Definitely an interesting approach. It would be a good scenario for another Alarm für Kobra 11 (Kutsuge Cobra 11) episode.
Bonus
Makes you feel like a real stormtrooper.
bonus for the gorilla pic
gun go boom
I believe if the mouse sensitivity was not so high, I would rate the game slightly higher so here's a small bonus.
It's generally a nice game considering the lack of time, etc. Well done and good job! Good luck with future projects!