A nuclear power plant is on the verge of meltdown. The city has long been evacuated and during the evacuation process many streets were blocked with rubble from the adjacent highrises. You were chosen to stabilize the nuclear reactor. To do so you find traverse the evacuated city, find the schematics for the power plant and explore through underground tunnels. Will you manage to keep the reactor from going into meltdown?
Theme
The second level was real cool with the crumbling floor!
Nuclear reaction
"Unstable" is interpret well as the story of this game. It would be nice if it was apply on the game play as well. There is only some platforms that fall down when you walk on, I want to see more
Theme is well interpreted
Enjoyment
The light is too bright so that I cannot see anything, and sometimes I don't know where to go.
The game has interesting storytelling.
very smooth, other than a few issues like shining the flashlight on a few things makes it flashbang me irl, or spawning the wrong way around
The game felt nice and polished, though sometimes I got a bit lost - a bit more environmental design to help guide the player would have been helpful.
I was constantly lost
I enjoy this game. There a bit of struggle which is suppose to be in this nuclear power melt down situation.
Movement could be a little smoother, but I like the environment that is made in the game
Was interesting but crashed when I reached the core.
Aesthetics
I like the setting page and the beginning screen of this game.
The screen is too bright and eyes get really tired.
The flashlight bloom is overkill
It was a bit over the place too much and it wasnt clear what I was supposed to do or where go
extremely cohesive style and good sfx. 4.9 because in some areas it was hard to see what was going on because everything was the same shade of grey
Really nice and clean looking game
The story was interesting and I enjoyed the cohesiveness of the visual design.
Nice moody atmosphere, but it's a bit too de-saturated, some
It looked nice but the flashlight was sometimes too bright (reflected too much) for the overall grayish theme. And a little bit more dark colors would have made it better
Cool assets, but damn the bloom. No need to blind
I like that UI for interactable object very much. The flashlight a bit too bright and the black and white scene is super cool, except it hard to distinguish the floor. Great ambient, raining mood etc.
It made me feel uneasy, which is a good thing considering the theme
Very impressive visuals
Innovation
I enjoyed the crumbling floor, as mentioned earlier xd
Stalker: Saving Pripyat :D
Kind of simple plot, I know he is going to die. A twist need to be something more unexpected.
I haven't played games with this sort of storylilnes
Bonus
You put a lot of efforts to create the scene. and the sound is suitable
The only first person 3-d game.
Bonus points for options menu.
i really really enjoyed the rpg element, it was very effective in getting me in the universe
Great atmosphere!
Nice storytelling
I recorded my game play here: https://drive.google.com/file/d/1KZ7pHG0PvV3YCvAKAUWkmCBG5MTcOvPd/view?usp=sharing
Seemed an interesting game