I didn't exactly feel the 10 seconds, but I did know it was there.
i did not get how it was related to 10 sec
Not sure about the 10 seconds thing. Timed abilities don't seem to take 10 seconds to switch? IDK, maybe I just kept loosing track.
Didnt feel the time here, it was so relaxing.. at least at first
The game can be played without playing any attention to the 10sec mechanic
Where exactly was the 10s
Fits to the theme
Enjoyment
Too much information at once
It was actually fun, but the abilities felt more of a problem than a helping hand for me as I didn't know what color did what.
A little chaotic, would be nice if it was easier to tell what are the abilities or indicate when they switch.
At first very interesting but got boring really quickly
while game i started to wonder when it ends but kept going because score go up
Addicting
nice and chill
Nice, maybe the abilities could be have related to bubbles (collecting certain bubbles, which might have different behaviour and more difficult to catch) could give ability. Not the keys (K, L)
Aesthetics
Very nice bubbles
Could use a color palette to make it have less conflict in the art
Cute, lively
Nice and fitting menu music
Sounds, colors, quite good tutorial
Innovation
Not very unique
hello osu catch the beat
Neat abilities, but otherwise really old-school
Ability mechanic is new to me, i like. Sometimes using ability hinders you, but i guess thats the skill you need to develop
I liked abilities, though it was difficult to use them, maybe just need some practice.
Theme
I didn't exactly feel the 10 seconds, but I did know it was there.
i did not get how it was related to 10 sec
Not sure about the 10 seconds thing. Timed abilities don't seem to take 10 seconds to switch? IDK, maybe I just kept loosing track.
Didnt feel the time here, it was so relaxing.. at least at first
The game can be played without playing any attention to the 10sec mechanic
Where exactly was the 10s
Fits to the theme
Enjoyment
Too much information at once
It was actually fun, but the abilities felt more of a problem than a helping hand for me as I didn't know what color did what.
A little chaotic, would be nice if it was easier to tell what are the abilities or indicate when they switch.
At first very interesting but got boring really quickly
while game i started to wonder when it ends but kept going because score go up
Addicting
nice and chill
Nice, maybe the abilities could be have related to bubbles (collecting certain bubbles, which might have different behaviour and more difficult to catch) could give ability. Not the keys (K, L)
Aesthetics
Very nice bubbles
Could use a color palette to make it have less conflict in the art
Cute, lively
Nice and fitting menu music
Sounds, colors, quite good tutorial
Innovation
Not very unique
hello osu catch the beat
Neat abilities, but otherwise really old-school
Ability mechanic is new to me, i like. Sometimes using ability hinders you, but i guess thats the skill you need to develop
I liked abilities, though it was difficult to use them, maybe just need some practice.
Bonus
Leaderboard that unfortunately didn't work on LD
Very addicting
leaderboard
Leaderboard is a bonus.
bubbles