Map was really big and there really wasn't anything keeping me looking around
Oxygen system is bad design, (even though I didn't get gg when oxygen ran out) bcs I didn't feel it was my fault for not finding enough oxygen, as I was always moving around
Map is huge and while realistic, having no idea where to go sucked.
Shooting stuff was fun, but if you show to the player that some fish can be shot then all fish should be shootable (big angry fish was not)
Found all 4 people but didn't understand what to do next.
Game feel could be improved (more juice/feedback)
i felt completely lost and didnt find anything
Too repetitive
Goofy ahh movement.
The swimming feels good and the grappling hook works.
pretty smooth gameplay
1st try: hit Play - the overall atmosphere gave a very good feeling and I was excited at first, but eventually I didn't understand what i have to do, got lost, died x)
2nd try: checked the Play Guide!! - then went to Play, but still got lost while swimming around, probably my exhausted brain has poor memory, but I think a small minimap (like in GTA) would've helped me, but the map would I guess lessen the "Unknown" concept. Overall Good Job! :)
There will be a 3rd try!
Aesthetics
UI scaling is broken (I'm on 1440p)
diver style was cool but everything else wasn't in that style.
Light felt unnecessary to the gameplay and didn't add to the art either.
too dark
it triggiered my thalassophobia
Assets are good but too dark and I have no idea where I move
Very solid cohesive graphics.
It all fits together well.
looked neat
Very pretty art, love the aesthetic
Innovation
Nothing to add
Simple but sensible.
I liked the get fish for oxygen mechanic.
Bonus
Please compress files in .zip instead of .rar
Nothing to add
Little extra for the vibes.
Nothing
The overall atmosphere gave a very good feeling and I was excited at first.
Theme
Narratively in theme
literally into the unknown
Diving is ok
Basic but safe bet with the theme.
Really well. Very eerie game.
Fits the theme well
Enjoyment
Map was really big and there really wasn't anything keeping me looking around
Oxygen system is bad design, (even though I didn't get gg when oxygen ran out) bcs I didn't feel it was my fault for not finding enough oxygen, as I was always moving around Map is huge and while realistic, having no idea where to go sucked. Shooting stuff was fun, but if you show to the player that some fish can be shot then all fish should be shootable (big angry fish was not) Found all 4 people but didn't understand what to do next. Game feel could be improved (more juice/feedback)
i felt completely lost and didnt find anything
Too repetitive
Goofy ahh movement.
The swimming feels good and the grappling hook works.
pretty smooth gameplay
1st try: hit Play - the overall atmosphere gave a very good feeling and I was excited at first, but eventually I didn't understand what i have to do, got lost, died x) 2nd try: checked the Play Guide!! - then went to Play, but still got lost while swimming around, probably my exhausted brain has poor memory, but I think a small minimap (like in GTA) would've helped me, but the map would I guess lessen the "Unknown" concept. Overall Good Job! :) There will be a 3rd try!
Aesthetics
UI scaling is broken (I'm on 1440p) diver style was cool but everything else wasn't in that style. Light felt unnecessary to the gameplay and didn't add to the art either.
too dark
it triggiered my thalassophobia
Assets are good but too dark and I have no idea where I move
Very solid cohesive graphics.
It all fits together well.
looked neat
Very pretty art, love the aesthetic
Innovation
Nothing to add
Simple but sensible.
I liked the get fish for oxygen mechanic.
Bonus
Please compress files in .zip instead of .rar
Nothing to add
Little extra for the vibes.
Nothing
The overall atmosphere gave a very good feeling and I was excited at first.