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TalTech GameCamp 2024 - Into the Unknown Teams Voting Progress Results

UN[]EFINED

By: Qwota

Theme
voters
Enjoyment
voters
Aesthetics
voters
Innovation
voters
Bonus
voters
Overall
voters

The game about unknown. Go there. Be there.

Comments

Theme

Das pretty darn cool! Spooky darkness is nifty as heck.

I can see it fit the theme mechanically

Well interpreted

spooky game

Yes, that's absolutely amazing! 100% in the bullseye!

Very well

Mystery dark building

nice theme, philosophical.

Discovering the darkness :P

Interpretation is good and goes well with the theme

Well executed

Enjoyment

Had tonnes a fun. The darkness was kinda cool until I realized I got infinite ammo and then I just pulled up on shadowy monsters.

Very cool idea for the matches being a resource, but the implementation felt a bit limiting, esp since switching to your gun wasted a match if it was lit. Platformer controls felt very floaty, good video about that: https://www.youtube.com/watch?v=zWi0jgghGcI Level design was bad at points (first enemy that dropped on your head) since losing didn't feel like my fault but the designers actively wanting to make me lose. Had a bug where the game crashed when I died. Generally interesting idea

I would have played more if it didn't crash

Feels alright, difficult to play with matches running out

very cool i like the light mechanics

I wish I enjoyed it more but I constantly die (and even don't understand why, what kills me?). Also not seeing is good but I am absolutely lost and the enjoyment is pretty hard.

feels great but i didnt like that you had to unequip your lightsource to use the gun

fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun

Cute loop, didnt play enough to really get anywhere. The scene switch from tutorial to the second level was a bit jarring, thought it broke. The reloading only reloads one clip also relly messed with me. I liked the usage of lighting in the dark.

Aesthetics

Nifty indie darkness game aesthetics.

Darkness helps a lot, but the pixel art was rough and the character animations didn't represent both directions of movement.

Nice audio

spooky and cool style

It is great, despite I don't know the ending because wasn't able to advance too far.

Everything fits together well.

scary dim atmosphere. good pixel art

very nice environment. Using matches to find way to move forward

Simple, but effective

Very pretty art assets

Innovation

Seen it tho. But theres potential here.

It's innovative, but the execution makes it feel like the innovation isn't good.

Very cool muzzleflash lighting idea

I like the importance between switching torches to weapon and losing some sort of safety in the process (either cant see anything or you are prone to dying)

Not very uncommon with the darkness and light mechanic

A good game but it's like a usual game

I liked the addition of slime

the darkness mechanic is pretty intense

Hard for it to be unique

Usage of lighting for firing.

Bonus

Really nice

The platforming was enjoyable!

I loved exploiting pistol as a torch :) Still not helped a lot

Very polished game

none

very nice game

Darkness and the main menu was cool gotta give that