Very loose interpretation. The main focus of the game seemed to be remembering the numbers.
Everything isn't really barrels and crates in the basement.
Yes, everything the character can get their hands on can be used as a weapon
Enjoyment
i say it was very good and veryyyyyyy scary but i dont want to play it again.
unfortunately i'm not very patient, so after a few superfast deaths i quit
I like the concept, the tutorial is well presented. The numbers seem abstract at first until you clear the level. Memorable!
Lagged and was tough to play when u had to run backwards and in the end there wasj just a wall.
I'm using a touchpad, so it feels awful to play.
scary :(
It was definitey quite an experience, gave me that rush of adrenaline along with a real challenge.
Horror, nice!
Aesthetics
liked the music, the look and the feel of it:)
Looks great, sounds great!
Nice drawings, I really like the comic in the beginning!!!
Really liked the musc and visuals.
Visceral feel. Great subversion of expectations. I can't imagine anyone beating it on their first try.
Innovation
I liked the unexpected nature of the game. Definitely not seen this before.
Basically like tample run.
It's kind of interesting having a chase in a physics based world where you actually have to stun your enemies.
The titular concept was rather original.
Bonus
very cool game page
For a solo project, this was very impressive! The only weak part is the theme design. I guess crates and barrels are just dull. The game does not have much replayability after you understand the gimmick.
it spooked me
Got me really excited and a bit horrified
I like the idea of it, and I imagine that if I hadn't forgotten my mouse at home I would've had a lot more fun.
Theme
Very loose interpretation. The main focus of the game seemed to be remembering the numbers.
Everything isn't really barrels and crates in the basement.
Yes, everything the character can get their hands on can be used as a weapon
Enjoyment
i say it was very good and veryyyyyyy scary but i dont want to play it again.
unfortunately i'm not very patient, so after a few superfast deaths i quit
I like the concept, the tutorial is well presented. The numbers seem abstract at first until you clear the level. Memorable!
Lagged and was tough to play when u had to run backwards and in the end there wasj just a wall.
I'm using a touchpad, so it feels awful to play.
scary :(
It was definitey quite an experience, gave me that rush of adrenaline along with a real challenge.
Horror, nice!
Aesthetics
liked the music, the look and the feel of it:)
Looks great, sounds great!
Nice drawings, I really like the comic in the beginning!!!
Really liked the musc and visuals.
Visceral feel. Great subversion of expectations. I can't imagine anyone beating it on their first try.
Innovation
I liked the unexpected nature of the game. Definitely not seen this before.
Basically like tample run.
It's kind of interesting having a chase in a physics based world where you actually have to stun your enemies.
The titular concept was rather original.
Bonus
very cool game page
For a solo project, this was very impressive! The only weak part is the theme design. I guess crates and barrels are just dull. The game does not have much replayability after you understand the gimmick.
it spooked me
Got me really excited and a bit horrified
I like the idea of it, and I imagine that if I hadn't forgotten my mouse at home I would've had a lot more fun.
no, i did not remember
The general feel, somewhat retro, actually.
Monster died very epic