A puzzle platformer, where you play as an incompetent wizard. Nothing is quite like it's supposed to be.
W - jump; A - move left; D - move right; Space - cast spell (On level 2)
On the surface level
Gameplay was clever and on point with the theme!
The thing about the random things killing you is definitely not a bug but is a feature!
Yup. Bugs are features here. Works great!
I guess getting killed by the coins is supposed to be the bug?
nothing new happened while
Pretty unresponsive
Fun!
Solid high points for me on this one, it's very well put together and feels like the start to a real game. Everything is polished.
A bit frustrating. :)
I generally suck at 2d platformers; I recognize your game is awesome, yet I honestly cannot say I enjoy it.
I could not get past the first level.
Art was nostalgic!
Beautiful and well fitting assets
Again, everything is very polished and within the same visual theme. Could easily be a real SNES era game.
all fits well together; music adds immersion
Mechanics translated well
The bug on firing/casting a spell seemed especially interesting and useful.
clever execution for backward mechanics
coins idea
Fun idea
Those "coins" - what a rewersed psyhology XD
the horizontal gap crossing gave me a nice buzz, and I LOLed when i first went splat on a coin :)
Liked the graphics.
Theme
On the surface level
Gameplay was clever and on point with the theme!
The thing about the random things killing you is definitely not a bug but is a feature!
Yup. Bugs are features here. Works great!
I guess getting killed by the coins is supposed to be the bug?
Enjoyment
nothing new happened while
Pretty unresponsive
Fun!
Solid high points for me on this one, it's very well put together and feels like the start to a real game. Everything is polished.
A bit frustrating. :)
I generally suck at 2d platformers; I recognize your game is awesome, yet I honestly cannot say I enjoy it.
I could not get past the first level.
Aesthetics
Art was nostalgic!
Beautiful and well fitting assets
Again, everything is very polished and within the same visual theme. Could easily be a real SNES era game.
all fits well together; music adds immersion
Innovation
Mechanics translated well
The bug on firing/casting a spell seemed especially interesting and useful.
clever execution for backward mechanics
Bonus
coins idea
Fun idea
Those "coins" - what a rewersed psyhology XD
the horizontal gap crossing gave me a nice buzz, and I LOLed when i first went splat on a coin :)
Liked the graphics.